Call of Duty

All Warzone DMZ Season 5 Reloaded Changes: Shadow Company Missions, Comms Station Upgrades & More

Big changes in the DMZ.

Warzone DMZ in Season 5 Reloaded
Image Credit: Activision via Twinfinite

Warzone Season 5 Reloaded dropped on August 30, bringing a number of changes to DMZ alongside battle royale modes and MW2 multiplayer. Here’s all the changes, detailed and explained.

DMZ Season 5 Reloaded Patch Notes

Thanks to Activision’s update Content Drop, we already knew the majority of the content that came with Season 5 Reloaded. Naturally, the full patch notes are more detailed and give an exhaustive view of everything.

Season 5 was a major change for DMZ, bringing a new threat in the form of the Konni Group. It also brought the new Shadow Company Faction, which offered two tiers of missions for players to rank up and progress.

That, alongside a few other things, is set for change with S5R. Below is every change, confirmed in the official patch notes and explained by us.

New Shadow Company Faction Missions

There were only two tiers in the Shadow Company Faction when it dropped with Season 5. Season 5 Reloaded brought 3 new tiers of missions, taking its total up to five and in line with the other DMZ Factions.

We expect the missions to align with other Factions and get progressively more difficult. Tiers 3, 4, and 5 are typically the most challenging, asking players to complete multiple objectives that are increasingly tough.

DMZ MW3
Image Credit: Activision via Twinfinite

Communications Station Upgrades

Alongside the Urgent Missions section, which remains active as normal in S5R, “permanent benefits” can be unlocked by completing Communication Station upgrade tasks.

These will likely involve capturing and defending objectives in an Exclusion Zone, with the devs specifically pointing to lengthening the duration of UAV Towers and SAM Sites. Naturally, these tend to be heavily defended, so tread carefully.

There weren’t further details on this in the patch notes, so it’s a case of dropping in and piecing this together.

‘Host Leave Game’ Feature

Unfortunately, the ‘Host Leave Party’ option that was revealed in the S5R overview won’t make the update.

Activision said: “Although it was mentioned in the Season 05 Reloaded Announcement Blog, the Host Leave Party feature will not be introduced in Season 05 Reloaded.”

Weapon Balancing

These aren’t DMZ specific but a huge number of weapon buffs, nerfs and tweaks dropped. Naturally, these changes will affect the performance of guns in DMZ, meaning there might be new standouts for your loadouts.

Bug Fixes

A huge number of bug fixes were implemented with Season 5 Reloaded, including a long awaited issue surrounding the Quid Pro Quo Mission. Here they are:

  • Missions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)
  • Fixed an exploit with the Gas Mask that would allow durability to be reset
  • Fixed an issue where a Player couldn’t Plea for Help as a solo after being interrogated
  • Fixed an exploit that allow weapon duplication with Dead Drops
  • Fixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat Zone
  • Fixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progression
  • Fixed a number of issues in mission descriptions
  • Fixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicle
  • Fixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger Backpack
  • Fixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variants
  • Fixed an issue where Players could enter vehicles while planting or defusing charges at a supply site
  • Fixed a number of issues where caches for the Secure Supplies contract could end up in strongholds
  • Fixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contracts
  • Fixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiation
  • Fixed an issue where Self-Revive kits could persist after death
  • Fixed several issues preventing certain daily Urgent Missions from progressing
  • Fixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progress
  • Fixed an issue where certain notes with monetary value wouldn’t be unlocked when extracted
  • Fixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive Box
  • Fixed an issue where sometimes upgrade progress wasn’t shown until the game is reset
  • Fixed an issue where killing friendly Shadow Company members counted as killing an enemy
  • Fixed an issue where cash values were being modified incorrectly after a Plea for Help revive
  • Fixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctly
  • Fixed an issue where the revive camera behaved inconsistently in water
  • Fixed a number of issues that could result from being revived by your team as you swapped teams
  • Fixed an issue causing missing drill sounds in Building 21

That’s everything we have to share right now on DMZ for Season 5 Reloaded. We’re covering all there is about the update, so stay tuned to Twinfinite.

About the author

Joe Craven

Joe is a writer and publisher based in England. He loves history, video games and football. As you read this, he's probably reading about an obscure war, playing a video game or moaning about Leeds United.

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