{"id":977559,"date":"2023-08-24T11:00:00","date_gmt":"2023-08-24T15:00:00","guid":{"rendered":"https:\/\/twinfinite.net\/?p=977559"},"modified":"2023-08-23T22:18:21","modified_gmt":"2023-08-24T02:18:21","slug":"don-duality-review","status":"publish","type":"post","link":"https:\/\/twinfinite.net\/reviews\/don-duality-review\/","title":{"rendered":"Don Duality Review – An Offer You Don\u2019t Want To Refuse"},"content":{"rendered":"\n
I’ve been really enjoying the duplexity of games lately, including Dave the Diver’s<\/a> day\/night cycle and the various terrains of SteamWorld Build<\/a>. The same can be said for the Chaos Manager, Don Duality, as players simultaneously tackle the struggles of running a syndicate and a restaurant.<\/p>\n\n\n\n From what I’ve experienced, I believe it has a strong foundation with its unique concept of having a split screen with two distinct lifestyles. At the bottom, you’ll send out minions to make your mark across the districts, while the top showcases the normalcy of a restaurant. The customer service business is essentially a cover for your dirty deeds, and you’ll need to improve it to steer the police away from the gang.<\/p>\n\n\n\n Players will manage both establishments using the hand they are dealt with, featuring a variety of action and random event cards. Now, I was never really good at card-based games<\/a>, but Don Duality’s concept is relatively easy to grasp due to its simple descriptions that don’t overwhelm the player with an absurd amount of details. My past attempts in this type of genre were typically unsuccessful because of their complex mechanics, so it’s refreshing to see a much more accessible system. <\/p>\n\n\n